Grass Overview
Grassworks provides a complete system for rendering and controlling grass in your Three.js environment. You can choose how the grass is represented, control its appearance and variation, add dynamic wind and simulation, and fine-tune the parameters that shape how it looks and behaves.
Grass TypesChoose between procedural Blade and textured Billboard grass.Grass AtlasConfigure texture grids used by Billboard grass.ParametersConfigure the properties that control your grass.AppearanceControl color, sheen, ambient occlusion, and texture color.BladeConfigure geometry, stiffness, and initial bending.Wind & SimulationAdd movement and control wind direction, intensity, noise, and speed.VariationCreate natural variation in grass height, width, and color.
Configure your grass
Grassworks separates the grass system into several configurable areas, giving you control over both its appearance and behavior. Use the sections above to explore the available grass representations, visual controls, environmental movement, and variation options.